![]() ![]() “I think it's an exceptional experiment,” Bradley tells me. Flintlock, however, has an altogether different arrangement - and it's the subject of this piece.Īs you might imagine, this is a rare model for publisher-developer relations, and I was keen to find out more about how it all works.Īs part of our interview with A44 CEO Derek Bradley, we talked a great deal about Flintlock and the studio's AAA ambitions, and touched on the myth of games not selling on Xbox through the lens of A44's history with Game Pass. The label is made up of several high-profile indie studios.Īshen and Flintlock: The Siege of Dawn developer A44 - together with Ebb Software (Scorn), Sloclap (Sifu), Timberline (The Red Lantern), Awaceb (Tchia), Alpha Channel (Tankhead), and Shapefarm - are all co-owners and stakeholders of Kepler, a publishing label that is run by all of its partner developers.Ī44's first game, Ashen, had a more traditional publishing agreement with Annapurna Interactive one of the most prolific, eclectic game publishers in the business. Kepler Interactive operates an interesting model that could best be described as co-op publishing. But one in particular is unique in the opportunities it offers developers, and in the way it's set up. Game publishing, in particular, has seen so many new and evolving models in just the last five years. ![]() ![]() The business of video games changes so much that it can sometimes be hard to keep up with.
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